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The powerful “3D engine” was created specially for the “BUNKER 3D” game trilogy that makes the work with polygons and polygonal models effective. This allows to fill different game events with a considerable quantity of three-dimensional objects, such as boxes, doors, square and round columns, barrels, tables, beds etc.
Besides, there is an opportunity to create animation and destroy objects. The functioning ventilators on the walls, shimmering lamps and boxes, which can be broken up – this is a small part of things, available through our technologies. Thanks to the considerable quantity of engine optimizations, especially at the phase of memory allocation and visualization, it became possible to get the optimal balance of a certain phone power, quality of the graphics and speed of the game.
As a result we have an opportunity to use a considerable amount of high-quality texture and visualize them in an excellent quality using the maximum speed from every certain phone.
Embodied optimizations allow to play the games, which were created using our engine, practically on every modern phone with an average dynamics of 25 shots per second.

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